
Tier S - Overpowered. Alliances which are often first pick material and are considered top tier. Tier A - Balanced. These Alliances should see few if any changes and are considered balanced. Tier B - Slightly Underpowered. These Alliances require a niche composition, or a highly skilled player to maximize their potential. Tier C - Underpowered. Considered weak, team compositions generally need to be built around Alliances in this pool. Tier D - Greatly Underpowered. These Alliances are a liability and should be avoided.

⬆ Moved Primordial to S+ Tier. Massively overbuffed, it effectively makes Hunters useless. No Alliances are currently considered S+ Tier S Tier ⬆ Moved Scrapp to C Tier. Way better after the buff, especially considering For now, we're keeping Hunters where they are, purely because of the fact that Valve are already due to nerf Primordial. Knight: Undoubtedly one of the strongest Alliances, Knight allows you to mitigate physical and magic damage. Owning just two grants 25% reduction, and owning 4 a 35% reduction. Considering the strength of Chaos Knight, Abaddon and Luna, it's super easy to obtain the base bonus. Mage: Despite my love of Crystal Maiden's passive, and their liklihood of further nerfs, they're strong. Lich is amazing, and most - if protected - deal eye watering damage. Hurt at the moment due to anti-magic items, and Knights. Troll: Not every Troll unit is amazing, but some - such as Batrider - when combined with Knights and Warlock Alliances - are amazing. Right now, top-tier due to that setup.īrawny: With only 4 units in the Brawny Alliance pool, it's not always easy to reach the cap on its bonuses. However, it's fairly easy to pickup Axe and Juggernaut early game. Brawny would be higher, if it weren't for the fact both these units fall off late game. You either stick with them for maximum health return, based on their bonuses, or dump them mid-game. Human: The ability to silence enemies on attacking is significant, and while the starting bonus % might be low (20% chance) it's easy to reach the % chance by grabbing 4. Kunkka, Keeper of the Light, Lycan and Lina are all solid drafts, while we suspect Crystal Maiden will continue to rise in popularity. Hunter: A mixed Alliance with some excellent units, Hunter is only let down by the fact you need 3 units for the first bonus. That said, if you can hold them up in the corner surrounded by Warriors, they're terrifying late game.

Scaled: Easily capped and obtained, Scaled offers high mitigation against Magic.

If you also consider Tide Hunter, Medusa and Slark are part of this pool, it's not surprising to see it as a popular Alliance. Scrappy: Untouched from recent updates, the boost to Scrappy is significant and provides them with significant staying power. Most of the Scrappy units are solid, and Alchemist is still a headache for most compositions to deal with. Warlock: After their rework and with the right items, Warlock's are ridiculously strong. They've been nerfed a little, but 4 Warlocks are capable of surviving long periods, and sustaining their team they are a headache to shut down if protected.

Warrior: Kunkka, Tiny and Doom are all brilliant, but until you have these 3, the Warrior pool can really struggle versus ranged compositions. That said, they'll carry you all the way to end-game without any issues.Īssassin: For their ability to snowball early, and the fact you only need 3 for the first valuable bonus, Assassin is undoubtedly strong.
